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Section
1
Section 2
Section 3
Section 4
Section 5
Section 6
Section 7

Section 8
Section
9
Section
10
LAST REV. 11/9/2007
Note: "Commanding Officer (CO)"
and "XO" also refers to the equivalent position of Gamemaster and
assistant in sims not using military
ranks. Regulations mentioning Officers and ranks apply to sims with a
military-style organization.
Section 1
- General Rules
I) CHARACTERS:
Your character should be original, and not a copyrighted Star Trek, Farscape, Star Wars or other Sci-Fi
character, e.g. Jean-Luc Picard, Tripp Tucker, Criton, Dargo, Darth Vadar,
etc... (Refer to Section 2) However, the character you chose
may be inspired by a copyrighted character. Exception may be made with
permission of the Fleet Operations manager and the Gamemaster and if the franchise allows
fan fiction.
II)
BEGINNING RANKS: Do NOT give yourself a rank and/or past ranks held by your
first character.
The Gamemaster of the sim will determine that based on your application &
training (See Section 2). At the CO's discretion, an optional point system may
be used to promote players within a command. Refer to Section 10 for this
system. Exceptions may be
made for existing sims entering Python fleet.
III)
MINIMUM POSTS:
It is left to the discretion of the Gamemaster to determine what the minimum posting
standard is within his/her own command.
IV)
APPLICATION: Make sure you fill out your application completely!!!! Remember, the
better the Application, the better we can place you within the sim.
V) TRAINING REQUIREMENTS:
New members coming into Python Fleet will be trained by the Gamemaster of their
chosen sim.
VI) LANGUAGE:
Cursing, swearing or the use of colorful metaphors in a sim are left to
the discretion of the sim’s Gamemaster according to the rating of the sim.
VII)
SIM RATING: Mature themes and posts of a sexual nature are left to the discretion
of the Gamemaster. Some PF sims have mature ratings and may have sexually suggestive
posts. PF discourages scenes of a completely graphic nature in a sim rated below
Adult. Think romance
novel and not Hustler. Sexual scenes should be written in taste to evoke
emotion, not to evoke pure lust. Acts of violence are allowed according to
rating. Alternative lifestyles are allowed according to rating. It is
Python Fleet policy to make no discrimination against race, color, creed or
sexual preference. All are welcomed and encouraged to explore themselves and the
world around them. (See Section 8 for rating guide.)
VIII) STORYLINES:
Do not start the
sim on a new mission. The Gamemaster of each vessel is
responsible for that. Doing so will inevitably cause a story split. If you have
a mission idea, send it to your Gamemaster. The post that causes a story split
will be dealt with according to the Gamemaster's regulations.
IX) NEW TECHNOLOGIES AND CROSSOVERS: While the setting for this
"fleet" is primarily in the Star Trek universe,
Python Fleet incorporates ideas and elements from other sci-fi shows and novels
as well as aspects from the genre of fantasy. If you are going to incorporate
something such as a Jedi Knight into a Star Trek sim (for example) please be ready to include a
reason why your Jedi is being brought into the story line, and be
prepared to offer a back story for this new character to support your reasoning.
We want to promote your creativity while doing so in a logical manner. Try to be realistic when implementing ubertech (super
technology). Super-ships should not
become common place. If you wish to introduce any extraordinary
technology, please consult the Gamemaster first.
X)
PLAYING YOUR POSITION: Keep in line with the current plot, and try to keep up with where the
other characters on the ship are. If you are playing a Star Fleet Officer, you
are expected to act like an officer. If your character is an engineer, you
should be running engineering or attending to related tasks and not overseeing
Helm or Ops. If you are playing a Klingon, be a Klingon, same goes for dragons and small fuzzy creatures.
XI)
CHARACTER LIMITS: There is no established limit on how many characters you are allowed to
play. The only basic limit is what you place on yourself. If you can handle
playing three characters and have trouble playing four, then only play three.
You are welcomed also to play NPCs as the story warrants, and sometimes even
these characters can grow to become permanent characters.
XII) FLEET COMMUNICATIONS:
It is expected that each sim will have a primary chat or mail group client
through which they communicate.
1) Communication with the Fleet
Operations Manager (FOM) will be by e-mail, Yahoo messenger (ID Adm_TVer) or
other chat clients by arrangement.
2) The
FOM's e-mail is betazoid@mosquitonet.com
3)
Each sim will notify the FOM of changes in location of boards and
websites.
4)
Announcements of a fleet-wide nature will be posted on Starbase Python's
forum at http://www.pfrpg.org/sbpforum/
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Section 2
- Message Board Rules
1)
All Role Play is to be posted on the Role Play Board
or group set up by the
Gamemaster of
the sim.
2)
The Fleet Operations Manager must be a member of the role-play group as an
observer.
3)
All players shall observe the rules of the Gamemaster when posting on the sim's
board/group.
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Section 3 - Individual Rules
1)
Members
must use common courtesy with all other members.
2) Individuals must represent Python Fleet in a positive and constructive
manner.
3) No
player shall malign, insult, threaten, harass
or in any other way misuse or abuse another player or the player's
character. Any abuse
of other players' characters is forbidden,
unless both players agree prior to a post and the Gamemaster is made aware of the pending
incident. This is only allowed to further a storyline.
4) No
player may bring personal problems or problems from other organizations into
Python fleet, either in real life interactions with players or in roleplay.
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Section 4 - Failure To Comply With Protocol
I) In the unlikely event
that one member severely disrespects, even threatens, another member, or
otherwise disregards these regulations, disciplinary action may be taken by the
Gamemaster:
1) First offence - Verbal warning and documentation of
events.
2) Second offence - Written warning and documentation
of events.
3) Third offence - Documentation of events and removal from sim.
Gamemasters who arrive at
level three shall confer with the Fleet Operations Manager for assistance and further action.
4) Final offence - Documentation of events and
expulsion from the organization.
The Python Fleet Command Staff reserve the right to discharge members from the
organization if necessary to preserve the structure and
the well-being of the organization and its members.
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Section
5 - Chain of Command
I) The
ADMINISTRATIVE Chain of Command
is as follows:
1)
Fleet Operations Manager (the person who owns the Fleet and pays the
bills)
2)
Sim
Commanding Officer/ Gamemaster
3)
General Crew Ranks
II) Failure to
observe
the Chain of Command will result in corrective action according to Section 4.
III)
Non-ranked sims are
expected to establish a Chain of Command to deal with internal problems.
IV)
Due to the multi-universe nature of Python Fleet, there is no military hierarchy
above the Gamemaster. It is requireded, however, that the Gamemaster
will communicate changes, concerns, and problems within the sim to the
Fleet Operations Manager, Carol Thompson at betazoid@mosquitonet.com
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Section
6 - New Starships and Sims
I)
Activation
of a new sim in Python Fleet and the assignment of the Gamemaster.
1) A new sim being activated within Python Fleet must be done so with the approval of
the Fleet Operations Manager.
2) Once the sim's Gamemaster is assigned, the Gamemaster's task will be to ensure that the
sim's role-play board is created
to the set standards of
Python Fleet. A separate website is optional.
3) A minimum of 6 new players must be
recruited.
4) The new sim will post a link to Python fleet's website at http://www.pfrpg.org/
5) Python Fleet will post links to the new sim's role-play board and
website (if applicable).
6) New sims may run in any timeline or in any universe.
II)
Existing sims: Requirements for an independent
Starship, Starbase,
or sim
of any sci-fi genre who wishes to join Python Fleet.
1) Must have at least 6 members.
2) Must have been simming regularly for at least 3 months or
its Gamemaster be an experienced simmer of at least 3 months.
3) The independent sim must accept
Python Fleet rules & regulations in their entirety.
4) The independent sim must accept the
Python Fleet Senior Staff and structure in its existing state.
5) The incoming sim will post a link to Python fleet's website at http://www.pfrpg.org/
6) Python Fleet will post links to the incoming sim's role-play board and
website (if applicable).
7) Independent sims may run in any timeline or in any universe.
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Section 7 - Posting Standards
1) Posts should be written in
narrative style, that is 3rd person past tense, unless the scene is a log, a
flashback, or the character is telling a story. Conversations between characters
should be written as if they would appear in a novel, with proper
punctuation. All chat ID's must be stripped from Joint posts and
mechanical errors fixed before posting.
2) Posts and Characters must be as realistic
as possible
within the universe you are
simming in. If you wish personal enhancements or want to introduce a deity into
the storyline, please inform your Gamemaster and
get permission.
3) Posts must follow the mission
or storyline. or have something to do with it, except for personal posts which
may be flash-backs or dreams etc. Duty posts must be made from the standpoint of
your rank and position in your department.
4) Posts must be spell checked and
checked for words used out of context before they are posted.
5) Posts must be no shorter than
one full paragraph.
6) Posts should deal with one
incident or a series of related incidents, not a great many incidents
which are not related.
7)
If you find your post becoming longer than 2 or 3 pages, break it up
into parts and post them separately or as a threaded topic.
Shorter posts are easier to read.
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Section
8 - Standards for Ratings on all Python Fleet Sims
It is required that all sims post
their rating prominently on their role-play boards. Sims whose occasional post
falls in a more restrictive category will post a disclaimer or alert at
the top of the post. (example - Note: Sexually explicit
content) If the sim finds itself wandering often into more
restrictive content, the sim should be rated to the higher level.
Copied from the following site:
http://www.esrb.org/esrbratings_guide.asp
which lists ratings for computer and video games
C =
EARLY CHILDHOOD
Titles rated EC - Early Childhood have content that may be
suitable for ages 3 and older. Contains no material that parents would find
inappropriate.
E =
EVERYONE
Titles rated E - Everyone have content that may be suitable for persons
ages 6 and older. Titles in this category may contain minimal violence, some
comic mischief and/or mild language.
T = TEEN
Titles rated T - Teen have content that may be suitable for persons ages
13 and older. May contain violent content, mild or strong language, and/or
suggestive themes.
M = MATURE
Titles rated M - Mature have content that may be suitable for persons
ages 17 and older. Titles in this category may contain mature sexual themes,
more intense violence and/or strong language.
A = ADULTS
ONLY
Titles rated AO - Adults Only have content suitable only for adults.
Titles in this category may include graphic depictions of sex and/or violence.
Adult Only products are not intended for persons under the age of 18.
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Section 9
- Star Fleet Code of Conduct
ARTICLE I
I am a member of Starfleet, fighting in the forces which guard the Federation
and our way of life. I am prepared to give my life in their defense.
ARTICLE II
I will never surrender of my own free will. If in command, I will never
surrender the members of my command while they still have the means to resist.
ARTICLE III
If I am captured I will continue to resist by all means available. I will make
every effort to escape and to aid others to escape. I will accept neither parole
nor special favors from the enemy.
ARTICLE IV
If I become a prisoner of war, I will keep faith with my fellow prisoners. I
will give no information nor take part in any action, which might be harmful to
my comrades. If I am senior, I will take command. If not, I will obey lawful
orders of those appointed over me and will back them in every way.
ARTICLE V
When questioned, should I become a prisoner of war, I am required to give name,
rank, service number, and date of birth. I will evade answering
further questions to the utmost of my ability. I will make no oral or written
statements disloyal to the Federation or its allies or harmful to their cause.
ARTICLE VI
I will never forget that I am a member of Starfleet, fighting for freedom,
responsible for my actions, and dedicated to the principles which made the
Federation free.
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Section 10 - Optional Points System For The Promotion Of Python Fleet Members
Promotions
may be handled on a point system. Each
time you post or contribute to a story line you get points. Each week these
points are totaled and added to your total and this will be posted on the list
as well as on a page at the site which will be updated weekly. Below is a list
of how many points are rewarded for various actions and a list of ranks and how
many points are required to be promoted to those ranks. For example when a Lt. (JG)
reached 600 points he/she will be promoted to Full Lt. It should be noted that a
post must be of 200 words more more to qualify for for ranking points.
Note: All new players start at 0 points regardless of starting rank.
For those of you familiar with paper-based RPGs
like Dungeons & Dragons, GURPs, or any of the Palladium System RPGs, you are
familiar with the concept of experience points. This point system is no
different than a basic experience point system.
This
system is one example out of many. The Gamemaster is free to
institute another point system or none at all, as long as promotions are
handled in a fair manner among the players.
|
Officer Ranks |
|
Naval
Rank |
Points
Required for Promotion |
Marine
Rank |
Points
Required for Promotion |
|
Cadet,
1st Year |
25 |
Cadet,
1st Year |
25 |
|
Cadet,
2nd Year |
50 |
Cadet,
2nd Year |
50 |
|
Cadet,
3rd Year |
75 |
Cadet,
3rd Year |
75 |
|
Cadet,
4th Year |
100 |
Cadet,
4th Year |
100 |
|
Ensign |
200 |
2nd
Lt. |
200 |
|
LtJg. |
600 |
1st
Lt. |
600 |
|
Lt. |
1100 |
Captain |
1100 |
|
Lt.
Commander |
1700 |
Major |
1700 |
|
Commander |
2300 |
Lt.
Colonel |
2300 |
|
Captain |
By
Appointment |
Colonel |
By
Appointment |
|
Commodore |
By
Appointment |
Brigadier
General |
By
Appointment |
|
Rear
Admiral |
By
Appointment |
Major
General |
By
Appointment |
|
Vice
Admiral |
By Appointment |
Lieutenant
General |
By
Appointment |
|
Admiral |
By
Appointment |
General |
By
Appointment |
|
Enlisted - NCO - Warrant Officer
Ranks |
|
Naval
Rank |
Points
Required for Promotion |
Marine
Rank |
Points
Required for Promotion |
|
Crewman,
3rd Class |
25 |
Private |
25 |
|
Crewman,
2nd Class |
50 |
Private
1st Class |
50 |
|
Crewman,
1st Class |
75 |
Corporal |
75 |
|
Petty
Officer, 3rd Class |
100 |
Lance
Corporal |
100 |
|
Petty
Officer, 2nd Class |
200 |
Sergeant |
200 |
|
Petty
Officer, 1st Class |
600 |
Staff
Sergeant |
600 |
|
Chief
Petty Officer |
1100 |
Gunnery
Sergeant |
1100 |
|
Senior
Chief Petty Officer |
1700 |
Master
Sergeant/First Sergeant |
1700 |
|
Master
Chief Petty Officer |
2300 |
Sergeant
Major/Master Gunnery Sergeant |
2300 |
|
Master
Chief Petty Officer of the Fleet |
By
Appointment |
Sergeant
Major of the Corps |
By
Appointment |
|
Warrant Officer |
100 |
|
|
|
Chief
Warrant Officer 3rd Class |
200 |
|
|
|
Chief
Warrant Officer 2nd Class |
600 |
|
|
|
Chief
Warrant Officer 1st Class |
1100 |
|
|
Note: The Marines have no warrant officer
ranks. Naval Warrant Officers are promoted from NCO ranks. The
points will be reset to zero for an NCO that accepts a commission as a warrant
officer. A warrant officer may be promoted to full officer at the
discretion of the CO, and the points the warrant officer has earned will carry
over to his officer rank.
|
Type
of Post, Situation |
Points |
|
Having
to do with the Main Story line |
1-15 |
|
Duty
Log (doing your job but not involved in the main story line) or a sub-plot
line |
1-10 |
|
Personal
Logs or general posts |
1-5 |
|
Joint
Post bonus (each person |
5 |
|
Contributing
Ideas to the Story line |
5 |
|
Contributing
a Story Line |
15 |
|
Recruiting
a New Player |
10 |
|
Creating
an NPC (complete with detailed bio) |
5 |
|
Contributing
Material to the Web Site (per instance) |
5 |
|
Bonus
points for creativity (at the CO's discretion) |
5-20 |
Revised
November 9, 2007
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